3D asset series: - The Tower That Never Was - The Door part 4 - render set ups and HDRIs
In this blog, I go back to Autodesk Maya to implement the textures and ambient lights to add in the HDRIs ready to be rendered. In this...
3D asset series: - The Tower That Never Was - The Door part 3 - UDIM Workflow
Continuing on from the process of making the door, I was advised by a teacher to go with the UDIM workflow. This transition goes into the...
3D asset series: - The Tower That Never Was - The Revolver part 3 - UDIM Workflow
Continuing on from the process of making the revolver, I was advised by a teacher to go with the UDIM workflow. Before going into the...
3D asset series: - The Tower That Never Was part 1 - The Door part 2 - UV and Cleanup Process
Carrying on from part 1, I had a talk with Leigh about my doors and he noticed that were engons on the doors. What is an engon? An engon...
3D asset series: - The Tower That Never Was - The Revolver part 2 - UV and Cleanup Process
Continuing from where I left off, I will go over the finishing touches and then later on in the blog will cover the UV and cleanup...
My infographic for the video games industry
For the creative media industries unit, one of the tasks that were asked of me was to create an infographic relating to the creative...
3D asset series: - The Tower That Never Was part 2 - The Dark Tower
This blog will go over the process of the Dark Tower I had created in Autodesk Maya (and Substance Painter.) This tower will be an asset...
3D asset series: - The Tower That Never Was part 1 - The Revolver
In this blog, I will be going over my progress on 3D modelling a Revolver. "The Tower That Never Was" assets will be a 3 blog asset...
Model development: textures and PBR - Physical Based Rendering pipelines.
For the assets I have created in Maya. I need to think about what type of materials for the textures I am going to implement onto my...
3D asset series: - The Tower That Never Was part 3 - A Door
In this blog, I will be going over my progress on 3D modelling a Door. "The Tower That Never Was" assets will be a 4 blog asset series...
Unit 03 Task 4 Professional Practice Project reviews.
For this unit, we have been assessed with multiple tasks for unit 03. "The Tower That Never Was" is a college project with horror themes....
Task 1 Unit 20 - 3D Modelling: Project development 3D game asset into the game engine process
In this blog, I will be talking about project development for 3D game engine assets which I will go over the requirements of designing 3D...
Mandalorian VFX sequence analysis VFX Case Study
In this blog, I had to write an essay about a case study for VFX sequences. The minimal viable product of content has to last 2 minutes....
Task 03 Research, review and revision of the process Questions about myself and a future career
Right before I leave college next year my main plan is to get an apprenticeship in the games or visual effects industry. There are plenty...
There are other words than these essay
The VFX industry and technology is always evolving, rising, and reaching new horizons for visual and special effects. As the industry...
Unit 3 Professional Practice: The Making of the "Tower That Never Was" Poster
Having done the composition practices I needed to take those skills and techniques into creating my poster. The contents for the minimum...
Historical Developments of VFX
For this task, I had looked into traditional based techniques from how they developed and evolved in the VFX history. Here is my YouTube...
Cinematography and Compositional Elements video and essay
For task 2 on VFX cultures, I had to talk about cinematography and compositional elements. I did this by doing research and evaluations....
Roles and processes of the VFX Industry - Runners (in-depth), VFX Supervisor, Artists, TDs
In the VFX industries, roles exist for each sole purpose. These roles help defines their purpose and in what they do by contributing to...













