3D asset series: - The Tower That Never Was - The Revolver part 4 - Asset render set up and UVs
Before I started the rendering process, I had to make some changes and amendments on the UV shells of the geometry of the revolver. One...
Before I started the rendering process, I had to make some changes and amendments on the UV shells of the geometry of the revolver. One...
In this blog, I go back to Autodesk Maya to implement the textures and ambient lights to add in the HDRIs ready to be rendered. In this...
Continuing on from the process of making the door, I was advised by a teacher to go with the UDIM workflow. This transition goes into the...
Continuing on from the process of making the revolver, I was advised by a teacher to go with the UDIM workflow. Before going into the...
Continuing from where I left off, I will go over the finishing touches and then later on in the blog will cover the UV and cleanup...
In this blog, I will be going over my progress on 3D modelling a Revolver. "The Tower That Never Was" assets will be a 3 blog asset...
For the assets I have created in Maya. I need to think about what type of materials for the textures I am going to implement onto my...
In this blog, I will be going over my progress on 3D modelling a Door. "The Tower That Never Was" assets will be a 4 blog asset series...
In this unit, our class is practicing to produce 3D models and our model is to make a windup key. For the software I used to create the...