3D asset series: - The Tower That Never Was - The Door part 4 - render set ups and HDRIs
In this blog, I go back to Autodesk Maya to implement the textures and ambient lights to add in the HDRIs ready to be rendered. In this...
3D asset series: - The Tower That Never Was - The Door part 3 - UDIM Workflow
Continuing on from the process of making the door, I was advised by a teacher to go with the UDIM workflow. This transition goes into the...
3D asset series: - The Tower That Never Was - The Revolver part 3 - UDIM Workflow
Continuing on from the process of making the revolver, I was advised by a teacher to go with the UDIM workflow. Before going into the...
3D asset series: - The Tower That Never Was - The Revolver part 2 - UV and Cleanup Process
Continuing from where I left off, I will go over the finishing touches and then later on in the blog will cover the UV and cleanup...
3D asset series: - The Tower That Never Was part 1 - The Revolver
In this blog, I will be going over my progress on 3D modelling a Revolver. "The Tower That Never Was" assets will be a 3 blog asset...
Model development: textures and PBR - Physical Based Rendering pipelines.
For the assets I have created in Maya. I need to think about what type of materials for the textures I am going to implement onto my...
3D asset series: - The Tower That Never Was part 3 - A Door
In this blog, I will be going over my progress on 3D modelling a Door. "The Tower That Never Was" assets will be a 4 blog asset series...
Unit 20 3D Modelling - Windup Key
In this unit, our class is practicing to produce 3D models and our model is to make a windup key. For the software I used to create the...