U43 - Advanced VFX - VFX and Shot Evaluation
After working on my VFX piece of a piranha plant, I created a good piece of VFX that I'm proud of. We began working on the VFX piece for...
Piranha Plant VFX Scene - Render setups and rendering the frames in Maya
After importing my textures in Maya, my next step is to render out sequences in Maya. First of all, I had to set up the textures,...
Piranha Plant VFX Scene - Texturing the asset and hypershade in Substance Painter
After getting UV maps were unwrapped and sorted. I exported all the UV maps and did "FBX export". Once exported I opened up Substance...
Piranha Plant VFX scene in Maya - Sculpt and UV maps
In this blog I go over the next process of the Piranha Plant VFX. The last phase was sculpting the piranha plant and importing the file...
Sculpting in ZBrush: Piranha Plant
Following on from the concept arts and work. I opened up ZBrush and created a Piranha Plant sculpt. My first object is a poly sphere....
Piranha Plant: Creating the Concept
In this blog I will be sharing concept art, moodboards, image references, character and developed sketches and a character sheet from at...
Greenhouse of Terror - Setting up composition, camera plates and screen casts
I opened Nuke, created a new compostion called GOT comp (aka Greenhouse of Terror). From there I read in the camera plates and screen...
Advanced VFX - Camera Plates and preparation for filming.
In this blog, I will go over the process of what we did to prepare the film shoots in anticipation to create our VFX. Following on from...
Colour correction and green screening
In this workshop, Leigh got us to do color correction and green screening. From google classroom, I grabbed the "Lady_Camera_GS" file,...
Unit 43 Advanced VFX Practices- Sculpting a 3D asset.
Starting on Sam's unit - Advanced VFX. Before I get into the sculpting part I will provide context: We were shown a clip of a greenhouse...







