U43 - Advanced VFX - VFX and Shot Evaluation
After working on my VFX piece of a piranha plant, I created a good piece of VFX that I'm proud of. We began working on the VFX piece for...
Unit 44 Advanced Game Development Studies introduction
On the first day, I arrived back at Nescot college, I got assigned to "Unit 44 Advanced Game Development Studies" Originally, the game is...
Piranha Plant VFX Scene - Color Correction, Implementing the render in Nuke
After I exported my rendered frames from Maya into Nuke, I worked on my Nuke script file. From there I had to resolve color and create a...
Cyber Synth Runner - A Game Development Journey
During my game development assignment, I created a 3D Endless Runner Game in Unreal Engine. I will talk about this step by step and how I...
Marketing methods and monetization in video games
For a video game - marketing and monetization are vital in game development. If you need to earn money for your game, monetization and...
Unit 44 - Market Research Report
- Provide statistics, charts, graphs of markets - Show essential techniques that work well for the market - Identify my audience - Mark...
My Future Self and Aspirations - Careers, intentions, and goals inside Creative Media industries
During my HND years at Nescot College, I have been coming up with multiple plans for myself in the future after college. What is that I...
U60: Advanced Animation - Introduction and Evaluation
In this unit we are doing animation, as a team we are to work on one character by creating different animations and poses and rigging out...
Simple face rig animation in After Effects exercise
In after-effects and part of the brief for research and development, I created a simple face rig animation. I followed this YouTube...
Advanced Animation - My R&D show reel
After doing all the research and development (aka R&D) needed for this unit, I was taked with creating an animation showreel based on the...
Unreal Engine 4 - Trying out the game engine
I began to learn Unreal Engine 4. My teacher, Leigh provided a tutorial on how things work, how they operate, the U.I of UE4,...
Piranha Plant VFX Scene - Render setups and rendering the frames in Maya
After importing my textures in Maya, my next step is to render out sequences in Maya. First of all, I had to set up the textures,...
Piranha Plant VFX Scene - Texturing the asset and hypershade in Substance Painter
After getting UV maps were unwrapped and sorted. I exported all the UV maps and did "FBX export". Once exported I opened up Substance...
Face Rig Animation in 3D - Using a preset rigged character with facial expressions
As part of our research and development for Unit 60 - Advanced Animation, I created several facial expressions. As humans we have over...
Homer Render with Animations
As part of our research and development exercise workshops, we looked into rendering frames. Rendering is the last process of the...
Animated character with pre animations and pre rigs
In Autodesk Maya we used characters with pre animations and rigs with inverse kinematics and forward kinematics. Inverse kinematics is...
Wall-E rotoscope tracking
In After Effects I had to do an exercise where I would find a piece of animation and do rotoscope and tracking over the character. This...
Facial Rig Animation - South Park character with mouth movements, lip syncing and quoting.
For our task, I had to create a South Park original character which uses mouth movement and lip syncing. The first step was to create my...
Bouncing Ball Animation
As part of our research and development workshops for animation I went into after effects to create a bouncing ball. When I created a...








