Roles and Responsibilities in the VFX Industries – Runners & other job roles
In the visual effects industries, all members are working to a production pipeline. In this case, they are working towards a VFX pipeline...
In the visual effects industries, all members are working to a production pipeline. In this case, they are working towards a VFX pipeline...
After working on my VFX piece of a piranha plant, I created a good piece of VFX that I'm proud of. We began working on the VFX piece for...
On the first day, I arrived back at Nescot college, I got assigned to "Unit 44 Advanced Game Development Studies" Originally, the game is...
After I exported my rendered frames from Maya into Nuke, I worked on my Nuke script file. From there I had to resolve color and create a...
During my game development assignment, I created a 3D Endless Runner Game in Unreal Engine. I will talk about this step by step and how I...
For a video game - marketing and monetization are vital in game development. If you need to earn money for your game, monetization and...
- Provide statistics, charts, graphs of markets - Show essential techniques that work well for the market - Identify my audience - Mark...
During my HND years at Nescot College, I have been coming up with multiple plans for myself in the future after college. What is that I...
In this unit we are doing animation, as a team we are to work on one character by creating different animations and poses and rigging out...
In after-effects and part of the brief for research and development, I created a simple face rig animation. I followed this YouTube...
After doing all the research and development (aka R&D) needed for this unit, I was taked with creating an animation showreel based on the...
I began to learn Unreal Engine 4. My teacher, Leigh provided a tutorial on how things work, how they operate, the U.I of UE4,...
After importing my textures in Maya, my next step is to render out sequences in Maya. First of all, I had to set up the textures,...
After getting UV maps were unwrapped and sorted. I exported all the UV maps and did "FBX export". Once exported I opened up Substance...
As part of our research and development for Unit 60 - Advanced Animation, I created several facial expressions. As humans we have over...
As part of our research and development exercise workshops, we looked into rendering frames. Rendering is the last process of the...
In Autodesk Maya we used characters with pre animations and rigs with inverse kinematics and forward kinematics. Inverse kinematics is...
In After Effects I had to do an exercise where I would find a piece of animation and do rotoscope and tracking over the character. This...
For our task, I had to create a South Park original character which uses mouth movement and lip syncing. The first step was to create my...
As part of our research and development workshops for animation I went into after effects to create a bouncing ball. When I created a...