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Task 3 Unit 20 - Modelling and texturing inspirations and tips from 3D artists
In this blog, I will talk about inspiration from 3D artists in regards to my 3D models from 'The Tower That Never Was'. Inspirations...
Cade-Mason
Apr 23, 20212 min read


Unit 20 - Task 5 3D Asset review
Welcome to the review of my created 3D assets. In this blog, I will talk about the progress on the 3D assets, the changes I made, what...
Cade-Mason
Apr 18, 20213 min read


3D asset series: - The Tower That Never Was - The Revolver part 4 - Asset render set up and UVs
Before I started the rendering process, I had to make some changes and amendments on the UV shells of the geometry of the revolver. One...
Cade-Mason
Apr 2, 20213 min read


3D asset series: - The Tower That Never Was - The Door part 4 - render set ups and HDRIs
In this blog, I go back to Autodesk Maya to implement the textures and ambient lights to add in the HDRIs ready to be rendered. In this...
Cade-Mason
Mar 20, 20211 min read


3D asset series: - The Tower That Never Was - The Door part 3 - UDIM Workflow
Continuing on from the process of making the door, I was advised by a teacher to go with the UDIM workflow. This transition goes into the...
Cade-Mason
Feb 22, 20211 min read


3D asset series: - The Tower That Never Was - The Revolver part 3 - UDIM Workflow
Continuing on from the process of making the revolver, I was advised by a teacher to go with the UDIM workflow. Before going into the...
Cade-Mason
Feb 22, 20212 min read


3D asset series: - The Tower That Never Was part 1 - The Door part 2 - UV and Cleanup Process
Carrying on from part 1, I had a talk with Leigh about my doors and he noticed that were engons on the doors. What is an engon? An engon...
Cade-Mason
Feb 20, 20211 min read


3D asset series: - The Tower That Never Was - The Revolver part 2 - UV and Cleanup Process
Continuing from where I left off, I will go over the finishing touches and then later on in the blog will cover the UV and cleanup...
Cade-Mason
Feb 20, 20211 min read


3D asset series: - The Tower That Never Was part 2 - The Dark Tower
This blog will go over the process of the Dark Tower I had created in Autodesk Maya (and Substance Painter.) This tower will be an asset...
Cade-Mason
Jan 26, 20211 min read


3D asset series: - The Tower That Never Was part 1 - The Revolver
In this blog, I will be going over my progress on 3D modelling a Revolver. "The Tower That Never Was" assets will be a 3 blog asset...
Cade-Mason
Jan 26, 20215 min read
Model development: textures and PBR - Physical Based Rendering pipelines.
For the assets I have created in Maya. I need to think about what type of materials for the textures I am going to implement onto my...
Cade-Mason
Jan 26, 20211 min read


3D asset series: - The Tower That Never Was part 3 - A Door
In this blog, I will be going over my progress on 3D modelling a Door. "The Tower That Never Was" assets will be a 4 blog asset series...
Cade-Mason
Jan 26, 20212 min read
Task 1 Unit 20 - 3D Modelling: Project development 3D game asset into the game engine process
In this blog, I will be talking about project development for 3D game engine assets which I will go over the requirements of designing 3D...
Cade-Mason
Jan 26, 20211 min read


Unit 20 3D Modelling - Windup Key
In this unit, our class is practicing to produce 3D models and our model is to make a windup key. For the software I used to create the...
Cade-Mason
Sep 18, 20208 min read
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