Task 3 Unit 20 - Modelling and texturing inspirations and tips from 3D artists
In this blog, I will talk about inspiration from 3D artists in regards to my 3D models from 'The Tower That Never Was'. Inspirations...
In this blog, I will talk about inspiration from 3D artists in regards to my 3D models from 'The Tower That Never Was'. Inspirations...
Welcome to the review of my created 3D assets. In this blog, I will talk about the progress on the 3D assets, the changes I made, what...
Before I started the rendering process, I had to make some changes and amendments on the UV shells of the geometry of the revolver. One...
In this blog, I go back to Autodesk Maya to implement the textures and ambient lights to add in the HDRIs ready to be rendered. In this...
Continuing on from the process of making the door, I was advised by a teacher to go with the UDIM workflow. This transition goes into the...
Continuing on from the process of making the revolver, I was advised by a teacher to go with the UDIM workflow. Before going into the...
Carrying on from part 1, I had a talk with Leigh about my doors and he noticed that were engons on the doors. What is an engon? An engon...
Continuing from where I left off, I will go over the finishing touches and then later on in the blog will cover the UV and cleanup...
This blog will go over the process of the Dark Tower I had created in Autodesk Maya (and Substance Painter.) This tower will be an asset...
In this blog, I will be going over my progress on 3D modelling a Revolver. "The Tower That Never Was" assets will be a 3 blog asset...
For the assets I have created in Maya. I need to think about what type of materials for the textures I am going to implement onto my...
In this blog, I will be going over my progress on 3D modelling a Door. "The Tower That Never Was" assets will be a 4 blog asset series...
In this blog, I will be talking about project development for 3D game engine assets which I will go over the requirements of designing 3D...
In this unit, our class is practicing to produce 3D models and our model is to make a windup key. For the software I used to create the...