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Unit 43 Advanced VFX Practices- Sculpting a 3D asset.
Starting on Sam's unit - Advanced VFX. Before I get into the sculpting part I will provide context: We were shown a clip of a greenhouse...
Cade-Mason
Sep 26, 20212 min read
Unit 36 Collaborative Project - Week 2
For week 2, I got grouped up with my VFX classmates - Chase and Jess. We discussed ideas, exchanging phone numbers and other contact...
Cade-Mason
Sep 24, 20212 min read


A Trip to the National Gallery
Today (20/9/21), I had a college trip to the National Gallery museum. The main purpose of going to this Museum was that I was to find...
Cade-Mason
Sep 23, 20211 min read


Unit 88 - Idea Brainstorms with Aaron
After the introduction for Unit 88 Advanced Editing for film and television - we are to come up with ideas and brainstorm the ideas for...
Cade-Mason
Sep 21, 20211 min read


After Effects workshop: Creating a VHS Footage
In preparation of creating our own VHS like footage for our own board game commercial, Leigh needed us to get up to speed using Adobe...
Cade-Mason
Sep 21, 20214 min read


Creating the Game Design Prototype website.
For unit 35, I had to create my own website. For the website, I used a WIX ADI creation. I answered some questions and chose the...
Cade-Mason
May 28, 20212 min read


Survey feedback from user interface and experience
This survey presents the research results from feedback. After creating the first version of the website, I had got testers to test my...
Cade-Mason
May 28, 20212 min read


Tower of Hell game prototype video
As part of my assessment, I had to create a prototype video. Ideally, a 20-minute video however with the content I have covered will be...
Cade-Mason
May 27, 20211 min read
Unit 23 - Game Design - Reflective Evaluation
In this reflective evaluation, I go over the 4 main tasks and evaluate my work on each task. Task 01 - Idea generation I went with...
Cade-Mason
May 25, 20214 min read


Tower of Hell - Creating the game prototype in Unity
This blog entails a detailed process with plenty of screenshots for creating the game prototype - Tower of Hell. I made plenty of trial...
Cade-Mason
May 25, 20218 min read
Ideation and Idea generations in game development
https://www.cleverism.com/18-best-idea-generation-techniques/ Ideations can help develop the idea and make it into something unique or...
Cade-Mason
May 25, 20211 min read
Unit 35 - User Design elements
User Design is a vital part of the user interface. It is also important to consider the design elements for a user interface for a...
Cade-Mason
May 25, 20212 min read
Tower of Hell Game Prototype - Asset credits
The asset credits used for my Tower of Hell game prototype will be listed here: Standard Assets (for Unity 2018.4)...
Cade-Mason
May 25, 20211 min read
19/05/2021-28/05/2021 - Unit 1 Task 6 logbook
This is an extended and final logbook for Unit 1. In this logbook, I will be going over task 5 and finishing the unit itself for next...
Cade-Mason
May 21, 20211 min read


My VFX HNC Year 1 Showreel
As a bonus for Unit 19, I decided to create a showreel as part of my portfolio. Here is the showreel video without breakdowns: I will be...
Cade-Mason
May 21, 20211 min read
11/05/2021-18/05/2021 - Unit 1 Task 6 logbook
This is the third logbook. For this logbook, I will talk about tasks 2-4. 13/05/2021 - I've been working on tasks 2-4 simultaneously...
Cade-Mason
May 19, 20211 min read
Unit 19 - VFX Practices - Tower That Never Was Portal camera tracking project
After we finished the first three tasks, we were given the brief for unit 19. For this brief, we have 4 tasks. Task 1 - ‘The Tower That...
Cade-Mason
May 18, 20211 min read


Task 3 Unit 19 - VFX Practices - VFX Evaluation for portal
In this evaluation, I go over the VFX and techniques that were used for my portal shot for the composition. Here is the video for my VFX...
Cade-Mason
May 18, 20213 min read


Task 4 - VFX Audience Feedback - Case Study
Feedback is vital when something is presented to an individual or audience. Whether it is a teaser trailer or a passion project video....
Cade-Mason
May 18, 20214 min read
Video game accessibility: Designer choices and consumer expectations in the age of online democracy
Today we are offered a wide range of video game software we have access to and can use. There is game development software all over the...
Cade-Mason
May 17, 20212 min read
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