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Cade.M
Apr 24, 20191 min read
Animation fundamentals and skills
Squash and Stretch: Squashing and Streching involves speed, momentum, weight and mass. In addition, it brings an object to life and...
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Cade.M
Apr 24, 20195 min read
Creative 3D Modelling: Robots
We have a new project going on in our creative 3D Modelling lessons. The project is called: Robots. Sam gave us a brief on the robots...
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Cade.M
Mar 30, 20191 min read
Dramatic elements in video games
Dramatic Elements are basic game design and use influence, conflict and procedures within a game. Altogether, there are five dramatic...
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Cade.M
Mar 30, 20192 min read
Diversity and Presentation in video games.
In today's society, diversity and presentation is a very hot and highly demanding topic within the games industry. Usually the topic...
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Cade.M
Mar 27, 20191 min read
Pythagorus Theorem
A more or so indepth yet short blog about Pythagorus Theorems. The word; 'Trigonometry' originates from a Greek trigōnon, "triangle" and...
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Cade.M
Mar 25, 20191 min read
System Development cycle
In games design theory and principle theory lessons, we looked over System developments. The 3 principles of system/game development are:...
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Cade.M
Mar 25, 20192 min read
Animation cut outs
During out design time lessons with Luca. We are producing animation cutouts. There were one of the six things people had to produce for...
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Cade.M
Mar 25, 20191 min read
Objectives in Videogames
Game objectives can determine a player, they can motivate them into playing their game and keep them occupied. In this blog, I will be...
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Cade.M
Mar 16, 20192 min read
Models of Player Interaction Patterns (PIP)
Interaction is presentated and done in many ways. You can interact with NPCs, you can use your items, you can move items or a moveable...
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Cade.M
Mar 13, 20192 min read
Matrices (Matrix)
In Leigh's double lesson of Maths and Logic fundamentals, we looked at Matrices. Matrices are a container or array of numbers. In other...
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Cade.M
Mar 13, 20191 min read
Genres of games
Today, I will be going over my favorite game genres Japanese Role-Playing game: often linear, story based, text heavy games. Either turn...
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Cade.M
Mar 10, 20191 min read
Sound experiments animation of the visualization of sound: Lu Over the Wall dancing scenes
I will be doing a (short) anaylist for a sound experiment visualized and illustrated from a Japanese Animation (Anime for short) called:...
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Cade.M
Mar 8, 20191 min read
Core Principles of game design (Tic, Tac, Toe upgraded)
On the 08/3/19, we go into a group of 3 (Me, Jake and Louis) and were tasked to produce our own version of Tic, Tac, Toe. The minimum...
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Cade.M
Mar 8, 20192 min read
Animation Fundamentals
In this blog I will be going over the definitions of animation fundamentals in Animation Kinematics A branch of classical mechanics that...
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Cade.M
Mar 6, 20192 min read
Animation Pioneers: William Hanna and Joseph Barbera
William Hanna was an American animator, director, producer, voice actor, cartoon artist, and musician. Joseph Barbera was an American...
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Cade.M
Mar 1, 20191 min read
Pseudocode, Flowcharts and Class Diagrams
In Fundamental Programming, Leigh gave us a task for homework based around 3 principles: Pseudocode, Flowcharts and Class Diagrams. We...
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Cade.M
Feb 25, 20192 min read
Normal Mapping 2
On the 12/02/19, Sam asked us to vote in a poll for normal mapping. The poll consisted of 2 questions. We had to provide with an honest...
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Cade.M
Feb 25, 20193 min read
Concept Art - Ancient Lost City
On 7/12/2018, Calvin gave us a task over the christmas period for an imaginary drawing. We had to draw either a Ancient Lost City or...
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Cade.M
Feb 25, 20191 min read
Area and Perimeter
In our last Maths and Logic fundamental lesson, we studied Area and Perimeter. I'm very familiar to the subject so I knew the majority of...
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Cade.M
Feb 16, 20191 min read
Noise texturing and terrains
On Friday's Maths, Logic and Programming fundamental lessons, we were introduced to the Perlin noise, noise textures and terrains. Noise...
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