Animation fundamentals and skills
Squash and Stretch: Squashing and Streching involves speed, momentum, weight and mass. In addition, it brings an object to life and...
Animation fundamentals and skills
Creative 3D Modelling: Robots
Dramatic elements in video games
Diversity and Presentation in video games.
Pythagorus Theorem
System Development cycle
Animation cut outs
Objectives in Videogames
Models of Player Interaction Patterns (PIP)
Matrices (Matrix)
Genres of games
Sound experiments animation of the visualization of sound: Lu Over the Wall dancing scenes
Core Principles of game design (Tic, Tac, Toe upgraded)
Animation Fundamentals
Animation Pioneers: William Hanna and Joseph Barbera
Pseudocode, Flowcharts and Class Diagrams
Normal Mapping 2
Concept Art - Ancient Lost City
Area and Perimeter
Noise texturing and terrains