In this blog I will be going over the definitions of animation fundamentals in Animation
Kinematics
A branch of classical mechanics that describes the points, form and systems of bodies without taking into consideration the forces that caused the motion. In addition, there are forward and inverse kinematics.
Inverse kinematics are mathematical processes of recovering movements of the objects in the world from other data. For example, films or a film of the world that was spectated by camera.
Persistance of Vision
It is a perception of motion resulting in persistance of vision. Result from brain to eye centers. Furthermmore, a visual form of memory known as iconic memory which has been described as the cause of that phenomenon. The human eye and brain can only process 10 to 12 seperate images per second
Illusion of Motion
Is the effect itself taken from persistance of vision.
Silent Period
Beginning of the film period, it started off without sound. These films are known as silent films.
Cinematographe
The first camera to ever produce during the end of 18th century. Cinema comes from the greek 'kinema' which describes as movement and graph meaning 'graphe' to write. In conclusion it writes to movement.
Zoetrope
Zoetrope is one of the many pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs illustrating the phases of motion. In a way it's like an animation cutout although it spins around.
Frame A single image represents as a frame for a moving image. For example, if we're to shoot 600 frames in a minute that would nail it down to 10 FPS (Frames per second).
Iteration
The animation-iteration-count is used to set or specify the amount of times/frames the animation will play or occur. There's a video which explains briefly about animation fundamentals. To some extent I used this as a reference to help me out with the blog. It's called the Illusion of Life.
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