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Writer's pictureCade.M

Diversity and Presentation in video games.

Updated: Jan 27, 2020

In today's society, diversity and presentation is a very hot and highly demanding topic within the games industry. Usually the topic "diversity" occurs within western and (to some extent) Japanese games and are presented in ways to meet cultural presentation, LGBT propaganda and the demographics. So what is diversity? Diversity stems from many cultural backgrounds, ethincities, sexuality or colors all put into one thing. Whether its an event, presentation or image. People tend to desire and (in my opinion) go over broad with the whole diversity presentation. LGBT is a prime example of diversity since it occurs frequently to promote and reinforce the diversity label. Girls Make Games and Anita Sarkeesian are well known people or groups that promote diversity and sexism towards the games industry. Personally, I'm neutral towards diversity, I don't mind diversity. The problem I find is that the way the media presents diversity is extremely forced and aggressive. Due to the whole political agenda, expressions from the human tongue and misunderstanding of women and men. Problems like these occur such as: the game developers arising the diversity and implementing it with force to the misappropriated male or female proportions and orientation. This can turn people off. With that out of the way, I will go over some facts about diversity in the video game community.

  • The average age of a female gamer is 37 years old

  • Women age 18 and older represent a significantly greater portion of the regular game-playing population than boys under age 18.

  • 37% of the most frequent purchasers are female and the other 63% are men.

  • 65% of women aged 10-65 in the US play mobile games.

  • 25% of men who play mobile games agree that "I would spend more time playing mobile games if I knew I was playing with or against players of my own gender" vs. only 10% of women. Among who play mobile games the most (10+ gours/week) the number rises to 47%. For women, this desire remains fairly consistent. Demographics plays a major role within the industries. Some can be male oriented, meaning that the larger proportion of the audience will be male. The same is applied for females. It may be seen to boost sales for the diversity or shove the diversity inside for political agenda. In addition, to feeling "forced" for being shoved in.





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