In this blog, I will be going over the upcoming games in relation to my game development. Before we get into the research aspect; I want to go into my idea, what it is and how it will work. The game is based on the Dark Tower' and follows the themes of 'The Tower That Never Was'. The game's title is called 'The Tower of Hell'. A 2D/3D/2.5D action linear platformer sci-fi fantasy game. You are Drake Pendragon, you are preventing calamity from occurring, to prevent the calamity that occurs you climb your way through the tower to reach the top. It is said that the person who reaches the tower prevents calamity and gains immortality. Once they reach the top, there is a final boss fight, you have to beat this boss. Once the boss is beaten the tower vanishes and humanity is restored. Along the way, you will meet enemies and gain power-ups as you climb your way through the tower. The game's presentation will have microtransactions that will follow a formula to that of a mobile game. If you lose the game, you can revive yourself (through watching a video), give yourself a bonus next game (resulting in a microtransaction), restart the game or exit the game. You have 4 options.
I've created a game design document for Tower of Hell.
- Add the PDF version for The Tower That Never Was GDD here.
The research: I will research the upcoming 2D/3D platformer games. What are they? How are they related to my game? Upcoming titles - Bot Gaiden (2021) Swordswipe Studios
Mechanics in a game
What do these games have in common? - Cogen: Sword of Rewind (2021) Gemdrop Inc
Mechanics in a game
- Level progression
- Power ups Its hard to discuss this as the game hasn't been released yet.
What do these games have in common? - Linked Mask (TBA) Spoonman Games
Mechanics in a game
What do these games have in common?
Older titles
- Mega man
Mechanics in a game
- Run and gun
- Power ups
- Upgrades
What do these games have in common?
- Fez
Mechanics in a game
- Level progression
What do these games have in common?
- Super Mario Games (Retro and New SMB)
Mechanics in a game Run, Jump
Progression
What do these games have in common?
The Democratisation of media.
Video game democratisation In the video game context, indie game developers are a prime example of interesting, unique, original creative mindsets. They are not dictated by publishers and can go at their own will. Individuals are capable of making their own media. Game developers have a wide range of access to (free) video game software and tools to use in order to create their own game. From software such as Blender, Unity, Unreal Engine, GIMP, Audacity. Even though GIMP, Blender and Audacity aren't game software, they can be used as assets instead when making the game. For the art and visual representation, you have Blender (a 3D modelling software) and GIMP (A graphics design software) that can be used to make textures and assets of the game. There are student versions for software such as Autodesk Maya and Substance Painter. If you're a student, you get free access as long as you have the proof you are a student. In conclusion, it is ideal to use multiple software when producing a game rather than relying on the game engine itself.
Democratisation is key to our creative freedoms and the ways we create media. If democratisation didn't exist, there would be no access for every individual to create media in the digital world. Furthermore, there would be restrictions to our creative freedoms.
With our creative freedom, we can create our ideas, come up with something original, execute the idea and present it on media. Whether it's animation, film, TV or video games, we can use our brains to have creative freedom however, there are restrictions such as copyright laws and technical boundaries within our creative mindsets. Instead of making a complete rip-off. Go for an idea that is unique or has a spin based on an existing game franchise. You might even get away with it if it's under a creative commons license. What this means for video games is that you could borrow the assets from asset stores such as Unity, GameDevMarkets and Steam Workshops for game development software such as RPG Maker MV.
Unity Asset store
GameDevMarket asset store
Comments