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  • Writer's pictureCade.M

Normal Mapping

Updated: Sep 6, 2019

In Sam's lessons, we used Mudbox and Maya to produce our textures. Sam provided us the files for the texture and demonstrated a tutorial which somehow lasted for 2 lessons. The files were tesseract and we had to unzip the compressed folder.


The first step was to turn off the references in Maya. From there we could select our object. Afterwards, we sent the object to from Maya to Mudbox by doing "Send to Mudbox" > "Send as a new scene".

Afterwards, we went onto Mudbox and enhanced the subdivision levels to 6 and turned on wireframe. Tip: PgDn and PgUp can change the levels of texturing. The second step was to implement and add new stamps and stencils. I clicked on the arrow in a grey box and clicked "add stamp". I CTRL'd and Clicked by stamping the brush which stamps the texture inside. Once our texture was done Sam demonstrated us the tangent and object textures. Here's a screenshot of the mapping files:

I did the UV and mapping 3 times. I extracted the texture maps in Mudbox. Afterwards, we went back to Maya and assigned the new materials and chose blinn. As my main texture, I choosed the high resoultion since it was smoother and the anti aliasing was set to 2x.














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