On 06/12/18, we produced a Lamp. Sam showed us the quickest and most efficient way to translate a 2D image to a model. He used EP curve and revovles to finish of the curve for design. I brought up a source image using view > image plane> source image. I got the Lamp from the internet.
![](https://static.wixstatic.com/media/48d25b_0880624841ba46f4873656e3760e7da1~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_0880624841ba46f4873656e3760e7da1~mv2.png)
Then I drew a line for the lamp. Somehow, I ended having 2 lines, each were separate.
![](https://static.wixstatic.com/media/48d25b_0a9ce68266be4658b5dce9adb3d9010e~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_0a9ce68266be4658b5dce9adb3d9010e~mv2.png)
![](https://static.wixstatic.com/media/48d25b_49d737ae9443427390e81f13ee9ab973~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_49d737ae9443427390e81f13ee9ab973~mv2.png)
![](https://static.wixstatic.com/media/48d25b_aa4894d9326744899677c3d39623cd4b~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_aa4894d9326744899677c3d39623cd4b~mv2.png)
I reversed circulation to turn the shape into grey from black.
Afterwards, I drew a line on the lamp head and did the same to what I did to the center body of the lamp.
Once that was out of the way, I produced a cable using EP curve tool.
![](https://static.wixstatic.com/media/48d25b_c98de5a4aa1c4c179a488863ef86972b~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_c98de5a4aa1c4c179a488863ef86972b~mv2.png)
Got a cylinder, scaled it down and turned onto 90 degrees.
![](https://static.wixstatic.com/media/48d25b_c94df0d2dd724b26bbb483eafaaeb16d~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_c94df0d2dd724b26bbb483eafaaeb16d~mv2.png)
My classmate, Louis helped me out with the wire. What I had to do was select the wire, then right click and select 'face', from there I had to extrude the wire and put the divisions to 25 to get the most accurate for the wire I produced. This is what Louis did so I figured I'd try it out myself.
Here's some progress of the work:
![](https://static.wixstatic.com/media/48d25b_36f06bf2bf0c4c60a89d2cd1051bb5a9~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_36f06bf2bf0c4c60a89d2cd1051bb5a9~mv2.png)
![](https://static.wixstatic.com/media/48d25b_7441d59326674deba30e2f3a1c05472f~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_7441d59326674deba30e2f3a1c05472f~mv2.png)
After the cable, I produced a plug head and this was the progress of it:
![](https://static.wixstatic.com/media/48d25b_9441a211ad1d4af98dfe92b1ceecb4be~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_9441a211ad1d4af98dfe92b1ceecb4be~mv2.png)
![](https://static.wixstatic.com/media/48d25b_bd1954bc03d14cefb02b4ac78bdd884e~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_bd1954bc03d14cefb02b4ac78bdd884e~mv2.png)
Did an extrude on the base shape then scaled it. Afters I extruded the vertices on the base shape.
![](https://static.wixstatic.com/media/48d25b_ecc8d79970f14b90960bedf994cb4433~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_ecc8d79970f14b90960bedf994cb4433~mv2.png)
Extruded the face of the power cable to connect.
![](https://static.wixstatic.com/media/48d25b_f4fa45131d1a4a42871b19ee0ba17020~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_f4fa45131d1a4a42871b19ee0ba17020~mv2.png)
Then from there, I got my 3 pins and implemented them onto the plug head. Afterwards, I connected all the parts of the plug head together.
![](https://static.wixstatic.com/media/48d25b_0b71b308ceb44845bf5e1a99a03405ad~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_0b71b308ceb44845bf5e1a99a03405ad~mv2.png)
Once that was out of the way, I did this special duplication with my lamp. I did modify > convert > nurbs to polygons Type: Quads Count 200-500 however it depends on the asset of the shape.
This was the result: The more count, the sharper and cleaner the edges and faces.
![](https://static.wixstatic.com/media/48d25b_3e02362f90dc47efb53bdb303e903031~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/48d25b_3e02362f90dc47efb53bdb303e903031~mv2.png)
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