SWOT is an acronym for: Strengths, Weaknesses, Opportunities, Threats.
Here I will be doing self-analysis and analysis regarding game companies for certain questions that I can't answer for myself.
Strengths
What advantages does an organization have? - Organizations have links/associations with game companies
- Organizations tend to have management, preparation, and arrangements
What do you do better than anyone else?
To be quite honest, I'm not sure what I excel at compared to anyone else. I mainly think of myself as either average as I gain experience or the fact that I am well rounded in what I do aside from coding/programming.
What do people in your market see as your strengths?
- General marketing
- good organizing
- arrangements
Weaknesses
What could you improve?
- Social skills
- teamwork
- 3D modeling
- programming/coding (though I'm not sure if it's worth improving.)
- art
- lack of experience in game engine software (I.e Unreal Engine and Unity)
- mental state (anxiety and patience)
What should you avoid?
- Breaching copyright laws
- lack of organizing
- miscommunication
- competence
- no revision for presentation
What are people in your market likely to see as weaknesses?
- Organizing
- miscommunication
- Technical issues
Opportunities
What good opportunities can you spot?
- When companies are looking to hire staff
- group project advertisements
- ease of access
What interesting trends are you aware of?
- Cloud Gaming
- VR (Virtual Reality)
- upcoming games (always an ongoing trend.)
- The ninth generation of video games
Threats
What obstacles do you face?
- Competition with any companies (Retail, marketing, games)
- People with the same talent when facing job interviews. Could be better or could be worse than you are
- Technical procedures
- Presenting your idea to many people
What are your competitors doing?
- Competitors could show similar projects or a product of the game itself compared to your own product.
- Presenting their product in the best way possible
- Pitching out their ideas and concepts in the game industry
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