In this blog, I will briefly go over a game documentary called Playing Hard.
Playing Hard is a game documentary where we follow into the footsteps of Jason Vandenberghe, Yannis Mallat, and Luc Duchaine's journey of the Ubisoft game "For Honor".
This documentary includes facts, quotes, progress on the game, and their journey and impact on the game documentary.
Here are the facts I had taken note of from the documentary: "Only 3% of games earn 97% in profits." What this means is that an incredibly small fraction of games earn a great amount of profit.
"Pitching doesn't get greenlit that easily. It can keep going on for years and years until it is recognized and perfect enough for the pitch."
"Ubisoft Montreal is the biggest video game company in the world." "Games developed in one studio tend to compete with each other." Now this one I'd argue really isn't a fact (though personally worth noting) but is a unique method to exploit bugs, glitches, and errors when QA testing.
"In order to compete with the best, you need to attract your talents in its peak form." A quote that's taken from the Playing Hard documentary. This quote is the advice you need in generalization when producing your skills to the people. I.e playing on a piano and performing Mozart or Swimming in the Olympics and doing a 200m race in lanes in under 1 minute.
Before the main event starts, game companies will rehearse their presentation before the main stage in gaming-related events. Such as E3, Pax East, and West and Tokyo Game Show. Some times it doesn't go well and as such, things need to be improved.
When it comes to team meetings can go either successful or terrible depending on the outcome. Outside of that, team meetings can contribute to discussions, progress, and production stages. Sometimes each member of the team gets their say. However, when it comes to team presentations the executive leads or project leaders are in charge. Usually, this is about the progress about where they're at.
Sending their QC to get a gold validation resulting in green light and the definitive release date without delays or disruptions.
"You can try to be the best in one or another however, you may lose your bearings.
Something I noticed in the documentary was that on a released day, the teams and sales executives observe over the number of sales a product has sold. In this case, it was For Honor which sold over 3 million copies in 10 days.
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