In this blog I will be going over my progress based on my Images Sounds for Imagined Worlds (ISIW) composition.
If you read/looked at my 2 previous blogs for my ISIW, I made concept art and soundscape. The next stage of this ISIW will be composition. So I opened up After Effect and grabbed my Photoshop file for concept art and then the wave files for my soundscape. Here I would create my composition. So I right-clicked > new composition.
With my composition these we're the settings:
Once that was done I was working with this.
So as I was working with this I had individual layers. Firstly, I dragged my character from the cliff to the bottom right corner of the composition. What I wanted to work with here is that my character would walk up to the cliff. Here I wanted to try and animate the character with a squash and stretch approach to creating a realistic movement for the character. Even if it looks cheesy or poor I wanted to experiment. Originally I did but it looked much worse than I thought. That being said, I experimented with other layers using the puppet pin tool and keyframing the layers at a certain time.
Puppet pin tool in effect can move around the layers and the pin is centered around the effect of a moving image that imitates animation. Some can look distorted or can move poorly if you don't have enough pins. I experienced this with my character and adding more pins can make it convoluted or very technical when animating it.
The puppet pins I animated the layers for we're:
Left building (cube)
Sun
Birds (which look like those little ticks or 'v's in the background area.) The blue energy on the right building
Force field
Character
The animations were active for approximately 5-6 seconds. Luca had a preview on my composition and requested if I could get my animation to remain active for the entire length of the video (lasting 20 seconds) rather than being a plain boring image once the animation cuts out. I needed the consistency to last throughout.
I did some changes to the composition to last the entire length of the video itself:
Birds now they will flap consistently as they would scale down in size and matches the perspective by heading down elsewhere in the world.
On the left-hand side of the image, the cube slightly rotates itself anti-clockwise.
On the right-hand side of the image, the blue ring would consistently move. I wanted to give the blue ring a sci-fi effect in which you see those moving force fields in sci-fi TV shows, movies, and video games.
The mist on the bottom left-hand side performs slight movements each passing second.
The city dome occupied with a forcefield moves each second too.
The ship would travel through the image until the very end of the left side of the image.
Then from 19-20 second mark, a fade-out would occur.
Initially, I was going to export it onto Adobe Media Encoder but instead had to export it to Premiere Pro instead.
Once that was done I remember occurring into exporting issues. Firstly, I exported my video into premiere pro and when I opened the video itself, the video and audio we're split, the duration of the video lasted for 29-30 seconds rather than 20 seconds maximum, and the animation itself wasn't included in the video itself.
To solve the problem I used my After Effects file I did export > add to Premiere Pro and from there I opened the file in Premiere Pro (Which the file itself was an AVI file). Once my Premiere Pro was open I did export > media. Here is the video quality I had to go for.
Don't worry it wasn't this pufferfish video. Internet meme at the moment... I just needed the preset and format.
With everything else out of the way, here is the video of the ISIW composition:
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